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CLACK Thwack!

$14.99
SKU: AM21013

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STORE PICKUP AVAILABILITY

Orders are typically ready to pick up within 1 business day when everything is in stock at your desired location. Please allow 3-5 business days if we need to transfer products from another store.

City Creek

In Stock

Availability:

In Stock

50 S. Main St.

Salt Lake City, UT, 84101

United States

M-F: 11am - 7pm

Sat: 11am - 8pm

Sun: Closed

Millcreek

Out of Stock

Availability:

Out of Stock

2033 E. 3300 S.

Salt Lake City, UT 84109

United States

M-F: 10am - 7pm

Sat: 10am - 6pm

Sun: Closed

Sandy

In Stock

Availability:

In Stock

778 E. 9400 S.

Sandy, UT 84094

United States

M-F: 10am - 7pm

Sat: 10am - 6pm

Sun: Closed

The District

Out of Stock

Availability:

Out of Stock

11534 District Main Dr.

South Jordan, UT 84095

United States

M-F: 10am - 8pm

Sat: 10am - 8pm

Sun: Closed

Logan

Out of Stock

Availability:

Out of Stock

1940 N Main St.

North Logan, UT 84341

United States

M-F: 10am - 7pm

Sat: 10am - 7pm

Sun: Closed

Provo Towne Centre

Out of Stock

Availability:

Out of Stock

1200 Towne Centre Blvd.

Provo, UT 84601

United States

M-F: 10am - 9pm

Sat: 10am - 9pm

Sun: Closed

Kaysville

Out of Stock

Availability:

Out of Stock

352 N. Main St.

Kaysville, UT 84037

United States

M-F: 10am - 7pm

Sat: 10am - 6pm

Sun: Closed

 Ages: 6+

Players: 2-4

 Play Time: 15 min+

WARNING: CHOKING HAZARD - Small Parts. Not for children under 3 years.

CLACK! Thwack! uses gameplay similar to CLACK!, but with cards replacing the magnetic discs and with each player bearing a suction-cup thwacker that they will use to claim cards.

In the game, you must thwack all the cards in play that match the dice combination rolled. Cards each show three objects on them, with those objects being red, green, or blue in color and an animal, tree, or vehicle in type. If you roll "0 - red", then you slap all the cards that have zero red objects on them; if you roll "2 - animal", then you slap all the cards with exactly two animals on them. If you're correct, you claim the cards, then refill the display to seven cards.

If no cards on display match the die roll, grab the "NO MATCH" tile in the center of the player area. If you're correct, you collect all seven cards; if not, you must give a previously collected card to each other player at the table. When all the cards have been claimed, whoever has collected the most cards wins.